Artifacts & Oddities Collection 1 by Bruce R. Cordell, Monte Cook

By Bruce R. Cordell, Monte Cook

The Artifacts and Oddities assortment I is a spouse to the The Cypher assortment I, one other compilation of recent units to take advantage of on your Numenera video games. during this assortment, you’ll locate greater than thirty fresh artifacts that may be additional into any crusade. also, you’ll locate approximately 100 new oddities to please and confound your gamers.

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These include charisma, body points (a measure of a character’s physical prowess), fatigue level, carry­ ing capacity, military ability factor, command level, personal combat factor, and weapons skill. These traits provide guidelines for players to use in acting out characters, although they do remove flexibility from players in sculpting their own personae. As one gamer commented: “ If I really want to feel what my character is, then I’ll play C & 5 ” (personal interview). 3. Traveller. When I began to study the gaming world in December 1977, Traveller, a science-fiction-based role-playing 20 FRP game, had just been published.

Another supplement explains how the game can be adapted to Vikings, Steppes Nomads, Gaels, and Piets (Simba­ list and Ives 1978). This detailed information would be counter­ productive in D & D, which is focused on the adventure rather than the society. Chivalry & Sorcery scenarios typically do not involve dungeons, but overland quests. This orientation has both advantages and disadvantages. Chivalry & Sorcery is a far more complex game than is Dungeons & Dragons. One player (age sixteen) comments: Chivalry & Sorcery is one of my most favorite games ’cause it allows you to be realistic in a way that no game has ever done before.

Seems to be in specialization. Magazines dealing with camping, quilting, motorcycles, cars, dollhouse miniatures, music, teen interests, modeling, model building, horses, dogs, fishing, hunting, guns, hairstyling and beauty hints already exist; why not wargaming? [Kask 1979:4] The effect of a new issue may be immediate: One of the major topics of conversation for the evening was the new issue of The Space Gamer, which had rules for robots in Traveller. Mark, Don, and others commented on it, saying that they thought it was an important addition 36 FRP to the game, and that they would incorporate it into their gaming worlds.

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